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Past entries had issues with some cars feeling much more responsive than others, while others felt sluggish and hard to control. By making the cars more responsive in turns, and quicker to control, they’ve fixed the game’s sometimes wonky handling.
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In fact, the game does an excellent job of addressing some issues with handling and steering that have plagued the series since its inception. The driving feels good, and the cars are quick and responsive. These cars turn at the front and break hard, as is the case in most arcade style racers. Gone are mechanics such as tire wear, and the actual mechanics of driving are greatly simplified. The progression feels quick, snappy and constantly rewarding. Personally, I found them to be a lot of fun. If you’re looking for the heftier, slower tournament style progression of past entries, then you might find yourself disappointed by these changes. It gives the game a snappier pace, and the rewards flow pretty consistently, meaning you always feel like you’re accomplishing something and making progress. It’s a far cry from the previous progression systems of the game’s predecessors, but I found it to be a fun change nonetheless. As you do so, you progressively earn money, experience points, and other rewards for your efforts. Here, you climb a ladder of sequential events, knocking out a handful of short events at a time. The game goes for a more arcade styled progression system than previous entries.
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It’s also drawn some comparisons to the game GRID, and I think those comparisons are apt as well. The game was claimed early on in development to be a spiritual successor to Need for Speed: Shift, and you can definitely see hints of that hiding in the game’s design. This in turn opens up more options to modify and fine tune your car, tweaking it to emphasize things like braking, handling, and speed." "You can upgrade cars using currency earned during the career mode. But those willing to accept it for what it is will find that Project CARS 3 offers a great time. It’s a radical departure, and one that is sure to alienate some fans. Project CARS 3 is a game that takes a massive risk, abandoning many of the central ideas of previous games in favor of a fast, arcade feel. And yet, with this entry, developer Slightly Mad Studios have gone in that exact direction. Making use of realistic features like tire wear and other problems that arise on the track, it was never a franchise that felt like it had room for arcade appeal. Project CARS is a franchise that made its name being a fairly serious racing sim.
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